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Bardock's Riot Javelin Reset and String Repeats

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Bardock's Riot Javelin Reset and String Repeats Empty Bardock's Riot Javelin Reset and String Repeats

Post by Soriphen Tue Nov 03, 2009 1:17 am



"Alright, here are two discoveries I found in SBAR.

The first clip showcases string repeats, which is basically repeating a
string in a combo without the person falling into a juggle state (every
character can do it).

The second clip showcases a technique
exclusive to Bardock (so far) that allows Bardock to reset the combo
counter and damage scale in the middle of a combo, however, whatever
follow after the reset still counts as a combo as its own. You can
think of it as two seperate combos that can contain the same
strings...however, they're connected into one long combo. The bonus is
that since the game doesn't think of it as a combo even though it is,
you can perform all of the same strings from before without the person
falling into a juggle state. The supremely bad side is that a charged
Riot Javelin refills the opponent's ki gauge by around 2.5 bars, which
means that this exploit isn't anywhere near useful for Bardock. The
only use for it is for combo exhibitions.

Anyway, look in the video for annotations if you wanna learn how to do them. "
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Post by 1SSJ4Gogeta1 Wed Nov 04, 2009 12:19 am

pretty fresh stuff sori and it is also pretty G and ill. but we gotta go record stuff in my green room mannn. do it for the people dude!!

9 Bardock's Riot Javelin Reset and String Repeats Icon_bounce Q <---that is me begging you to hang out with me in my green room.
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Post by Guest Thu Nov 05, 2009 11:39 am

Gogeta, it should be a blue room. Like your blue balls.
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Bardock's Riot Javelin Reset and String Repeats Empty Re: Bardock's Riot Javelin Reset and String Repeats

Post by Thalès76 Fri Nov 06, 2009 2:52 am

I noticed that the combos in general in SBAR are overly long.
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Post by Soriphen Fri Nov 06, 2009 3:06 am

Not really. It depends on your taste. The combos I show are extremely long because I found ways to make it that long and it's only for show. Practical BnBs usually follow the 18 second rule and only last around 15 hits on average. I mean, the opponent's ki bar raises quite fast and they can teleport quite early.

However, if you're speaking of show, the combos in SBAR are generally long because of the fact that you have many strings to use. It's not that it's overly long because you can make it as long as you want. I just make my combos long to show the possibilities and extent of SBAR in my own way.

Oh, forgot to say. Don't think that Bardock video is a representation of SBAR combos in general because the whole point of that video was to show that there's an exploit I found in extending combos. It's partly exclusive to Bardock and in the end, very useless. It's just for show. There really aren't any other SBAR videos that have combos as long as the ones I show. So, in general, all the impractical SBAR combos you see online range from 25 hits to 40 hits, which isn't so bad. Though, it all depends on what you call long.
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Post by GVgogeta102 Tue Dec 08, 2009 5:00 pm

Soriphen, I just noticed that aura burst smash can be used to restart a combo after using the same chain over again.
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Post by Soriphen Tue Dec 08, 2009 11:37 pm

You sure about that? Cause, I don't know how you can do two chains, in which the opponent will be airborne, and then land an aura burst smash while the person is airborne, thus reseting the combo. Unless you mean doing a chain and then combo into an aura burst smash, in which you combo the same chain again. I'm sure that doesn't work. I've done it many times :/. Anyway, I'm interested, so, bring in the details ;P.
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Post by Guest Wed Dec 09, 2009 10:55 am

No one really cares about SBAR dude. You saw it on Atari too. Even BL has more traffic.
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Post by GVgogeta102 Wed Dec 09, 2009 11:28 am

Soriphen wrote:You sure about that? Cause, I don't know how you can do two chains, in which the opponent will be airborne, and then land an aura burst smash while the person is airborne, thus reseting the combo. Unless you mean doing a chain and then combo into an aura burst smash, in which you combo the same chain again. I'm sure that doesn't work. I've done it many times :/. Anyway, I'm interested, so, bring in the details ;P.

Bardock- S,>RRS*,<RRRS *s,RRS*,<RRRS *s, S,>RRS*,<RRRS-to be continued...
*s-Aura burst smash cancel
*-cancel
,-new chain

Its like that. When you dare to repeat a chain the opponent with be in a low juggle state, Although the opponent will fall, after he/she recovers you cancel into aura burst smash.
You don't actually wait for him/her to recover to cancel into aura burst smash, you do it immediately because the opponent wil either try to aura burst away from you or try to go around.
You need a chain that can be canceled fast and that starts fast and an ultimate can be added at the end as all you DBZ GOD's already know.
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Post by Soriphen Wed Dec 09, 2009 5:20 pm

That's just called a tech trap. Not really an infinite since the opponent can still escape. You do know the opponent can escape that, right? It's as easy as doing a side-stepped aura burst tech. I just tried it on the opponent and he escaped. Another thing is that even if it resets the combo counter when you do get them, you can't do another aura burst smash because the game still knows...kinda creepy, eh? I tried that out just now as well just to be sure Lol.
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Post by GVgogeta102 Thu Dec 10, 2009 5:34 pm

I knew that you could side step and that it doesn't continue the combo. The main point is if you use a chain that starts fast and ends fast/cancel fast theres no way the opponent can escape.

Now stop mis-interpreting what I said.
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Post by Soriphen Thu Dec 10, 2009 7:05 pm

I just said that I tried it and it doesn't work, no matter how fast you cancel or how fast the cancel starts and ends. It's called a tech trap >_>. A tech trap is when you trap the opponent when he breakfalls...You trap them by not giving them time to get away when they breakfall. However, you do know that they have the option to not breakfall at all? That means the aura burst will just hit the opponent while they are on the ground in which they can just wake up after. I don't think I mis-interpreted what you said...I tried everything exactly what you wrote...and I already knew about it. It's just called a tech trap. Search it up or something. Not really an infinite as well because there are so many ways to escape. I have the luxury of two PSPs to try it out and there are ways to escape it. I also said that the AI escaped it even when I did it perfectly.
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Post by GVgogeta102 Thu Dec 10, 2009 8:29 pm

Stop talking like I said it was infinite and I knew that the opponent could just lie their dead. I did it with multiple characters and it didn't miss at all. The AI's on Hard-Z always try to aura burst away or tries to flip away or around you or something.

I guess you did something wrong.
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Post by Soriphen Fri Dec 11, 2009 12:07 am

Sorry bout the infinite thing. Anyway, yeah, it's just called a tech trap. There are ways to escape it. You're trying it on an AI which is predictable. You do know that you can also delay your breakfall by about half a second, which is enough time to screw with the person trying to aura burst smash you when you get up? It only works when the opponent does a flik flak breakfall or regular breakfall as well. The side step always dodges because aura burst smash doesn't track :/. Anyway, still, good stuff.
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Post by GVgogeta102 Fri Dec 11, 2009 1:13 pm

When the AI side steps I still get them.
It'll work on most people because they would want to get back at you.
PLZ STOP SAYING TECH TRAP?
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Post by Soriphen Fri Dec 11, 2009 5:26 pm

You don't know what a tech trap is? That's what it's called you know. It's just predicting and catching your opponent with a move once they get up. It makes it all the more simpler if you just say tech trap ;P. Also, the AI side steps instantly all the time, but, you can escape it if you delay the side step by half a second, which the AI never does. You can also do an aura burst side step that the AI rarely or never does, and that works great. Anyway, it most likely would work on most people because most people breakfall by habit without actually thinking about how to breakfall.
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Post by GVgogeta102 Fri Dec 11, 2009 10:53 pm

I don't think about break falling XD
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