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Teen Gohan Discussion

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Teen Gohan Discussion Empty Teen Gohan Discussion

Post by MysticFog on Thu Oct 08, 2009 9:54 am

Originally posted by The Toasty One on June 18, 2008


Introduction
This is a guide for Teen Gohan that will explain everything you need to know about his stuns/cancels/juggles, as well as detailing all the ins and outs of Teen Gohan as a fighter in this game. This is a work in progress, and so it will continually be updated and fine-tuned every day until I deem it as complete. Also, if you see a mistake I've made, then by all means please inform me! All comments/suggestions/questions are welcome as well. I hope you enjoy!


*Slam Starters*
>SS-
This is one of the two slam starters that Gohan has in his arsenal. With this one, Gohan does a little elbow drop, and then you cancel his punch as he's rising back upward. It only does one hit, making it somewhat of a limited slam starter. However, it can be used from a good distance, as Gohan leaps forward while doing this one.

<SS-
In my opinion, this is the better slam starter for Gohan. The animation for this one is two little kicks to the legs, followed by an uppercut which you can cancel. What makes this one a little better is first of all, it does two hits instead of one, meaning more damage. Also, from what I can tell, it's quite a bit easier to continue other chains after this one compared to the other. Anyway...on to the next section.


*Stuns*
>>R*
A pretty limited stun. The animation for this one takes a little time so it's hard to connect it with certain chains, and impossible with a few.

>>RRS*
Now, I'm not entirely sure that this actually qualifies as a stun. However, in my eyes it is because it brings your opponent to his knees leaving him open for another chain, a heavy smash, or a special move.


*Rush Chains*
RRRS-
An easy to do chain that does a moderate amount of damage. However, there is one slight problem with it. While on the ground, Gohan can't link RRRS- with >>RRS*, but only while in base form and SS form. He can do so in the air, however. In SS2 form, he can link RRRS- and >>RRS* while on the ground or in the air.

>RS-
Not much to say about this one. It's a very limited attack because it can't be used in the same combo as RRRS-, due to these two chains having the exact same axe-kick at the end.

>RE-
The only R attack of Gohan's that's effectively energy canceled. I would suggest using this over >RS- since it can be connected with RRRS-.

*Special Moves*
>E [Kamehameha]
Not any different than Goku's kamehameha really. It hits multiple times, does good damage, but is somewhat slow to come out and can be hard to combo into.

<E [Masenko]
This move does less damage than the kamehameha and has a lot less range, however it makes up for that in how fast it is released and how fast Gohan recovers afterwards. You can add the masenko at the end of a lot of combos that wouldn't work with the kamehameha.

<E [Soaring Dragon Strike]
Only available in SS2 form, this is definitely Teen Gohan's best, most interesting, and most damaging special move. First of all, it's a physical special move, which means if your opponent mistimes his MC, it will eat through it. Secondly, it causes a damaging stun which can then be canceled to create all kinds of possibilities. You can even connect an ultimate right after it, making it one of the most unique specials in DBZ BL.


*Combos*
First of all I want to mention that there are no major differences in Gohan's base form compared to his SS form. As far as I know, any combos you can do in his base form you can also do in his SS form. In SS2 form, a couple of his chains change slightly, allowing him to link RRRS- and >>RRS*. But for combos that can be used in all his forms, I will post the damage difference between each of his transformations. Anyway...here are some combos.

Base Form
>SS-, RRRS-, <SSS <E 10 hits/925dmg

<SS-, RRRS-, >R[HS] '>E 16 hits/1109dmg

<SS-, [AS] >RS-, >>RRS[HS], <E-, ^E [Super Kamehameha] 18 hits/1718dmg

Super-Saiyan Form
>SS-, RRRS-, <SSS <E 10 hits/1106dmg

Super-Saiyan 2 form
>SS-, RRRS-, <SSS <E 11 hits/1251dmg

<SS-, RRRS-, >R[HS] '>E 16 hits/1427dmg

>SS-, RRRS-, >>RRS[HS] <E+Pursuit x4 14 hits/1687dmg

*New Combo*
>SS-[AS], RRRR[HS], >>RRS* <SSS <E(ex) [Pursuit x4] 18 hits/2486dmg (66% fatigue.) ***HUGE NOTE*** If you add DragonRush at the end of this combo, the result is instant death. You are almost guaranteed to win the dragonrush since the combo dishes 66% fatigue before the dragonrush even starts.

<SS-[AS] RRRS-, >>RRS[HS], <E-, ^E [Super Kamehameha] 21 hits/2583dmg

<SS-[AS] >RS- >>RRS, >SS-, RRRR[HS], <E-, ^E [Super Kamehameha] 24 hits/2782dmg.


Much more to come.

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Post by Thalès76 on Thu Nov 26, 2009 12:38 am

Alright here's the result of my 20 minutes of practice with Teen Gohan

>SE-, <EE-, RRRRE-, AS, >RS-, >>RRS, Charged Smash, <SS-, SS, <EE-, Up E


Can anyone tell me if <RRR is chainable?
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Post by Thalès76 on Thu Nov 26, 2009 5:39 am

Oh yeah and the dmg is about 3400, it's from the front.
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Post by Guest on Thu Nov 26, 2009 1:27 pm

Yeah, check out SSY4's teen gohan combo videos.
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Post by ekimhclew on Sun Feb 21, 2010 5:24 am

gohan kicks fucking ass!
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Post by Guest on Sun Feb 21, 2010 12:26 pm

Yeah, his >SS and RRRS are pretty deadly, but >SS is easy to dodge. I'd recommend RRRS
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Post by devilmaggot666 on Sun Feb 21, 2010 3:17 pm

i dont find masenko to be a fast recovering attack at all. if you block it with x you can shoot an ultimate right after with most characters and almost always hit it. At least in BL. I havent played any of the other games in years. Dont make this post some fucking game war thats just my findings.
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Post by Guest on Sun Feb 21, 2010 3:27 pm

Masenko comes out REALLY fast and it has a lower cooldown than most ultimates.

well i mean unless someone comes here and says i know nothing, bl sucks, lololololo. nothing will happen
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Post by devilmaggot666 on Sun Feb 21, 2010 3:29 pm

yes it does come out fast but its recovering time cancels that out. If you can block fast enough, the other person is possibly screwed
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Post by Guest on Sun Feb 21, 2010 3:30 pm

true, but no one is stupid enough to just waste it. prediction is key haha
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Post by devilmaggot666 on Sun Feb 21, 2010 3:32 pm

idk mind games how you would put can lead to an open masenko, or you just running towards a person lol
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Post by Guest on Sun Feb 21, 2010 3:42 pm

hahahaha, well i mean you could just do EE- /\E
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Post by ekimhclew on Sun Feb 21, 2010 7:47 pm

devilmaggot666 wrote:idk mind games how you would put can lead to an open masenko, or you just running towards a person lol

or if someone cancels fast enough to turn around and block it
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