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Archive

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Archive

Post by THTB on Mon Sep 14, 2009 9:51 pm

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Re: Archive

Post by TrollCapAmerica on Sun Nov 08, 2009 8:53 pm

Fat Buu

Good ol' fatty fatty fat pants pork sausage Buu was put at the bottom of the tier lists but really is much better than he was given credit for.Hes got good baseline some reach and decent damage even if you only land a couple chains

Pros

Really good reach
A good couple of chargable stuns with multiple hits giving good damage even with short combos
A high damage lv1 "wave" style Death move and an unblockable physical DM with huge priority
An infinite that only requires moderate timing to pull off

Cons

Very awkward timing with combos with certain chains only working on certain sides
His death moves will score drastically reduced damage if you used too high in juggles thus limiting his ability to shorten combos for Ki differences
Counter hits sometimes ruin his combos
The worst voice in the history of dubbed anime.Avoid at all costs

Starters

P,P,K,P-.P-
>P+K


Heavy Slam-The Buus same hopping overhead punch with a limited stun time.

Death Moves

Innocence cannon-A lv1 DM which does 486.Its an interesting move that comes out like a wave in a straight line.It looks like one continuous blast but its only the Crest portion that travels down the line actually hits This move tends to knock the opponent upward so it can lose most of its damage in a high juggle or if it lands on a counter hit.Like alot of DMs it tends to power through weaker ones

Innocence Express-A lv2 Physical DM where Fat buu runs and then ends with a butt stomp.Its unblockable has huge priority and guard breaks at the end.The move does 585/729 depending on where you hit it from tends to knock opponents upwards need to landed in a low juggle and has terrible recovery if Aura Blocked

Angry Explosion-A 4 Ki cut-scene struggle ultimate with a fairly quick jumping kneelift launcher with solid range.Since it only cost 4 bars it has reduced damage of 900 on a lose and 1500 on a win.Unlike msot ultimates it re-sets damage buffering when can help make up for its somewhat low damage.An important thing to note is that if you lose the struggle the opponent will be in a standing position and instantly able to move unlike most ultimates where they are ground letting you recover some Ki
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Re: Archive

Post by TrollCapAmerica on Sun Nov 08, 2009 10:25 pm

Strategy

Fat buu is all about guard breaks.Hes got alot of options from spinny arm xhargable stuns the fast P+K shoulder lunge <P+K spin kick his lv2 DM and a good number of non spinny arm stuns.You can score pretty solid damage even off Guard break to HS+Innocence cannon

Buus got some pretty solid starters especially off Neutral P.Its similar to Kid Buus with major reach moderaate speed and a couple chargable stuns.His best starter is P,P,K,P-,P- with the 2nd to the last P being a chargable stun and the final hit juggling.The two cancel points let you mix up with it fairly but as another option you have Px5 with ends with a horizontal spinning arms stun thats much like Kid Buus but doesnt stun from behind and P.P.P.K juggling.His OP is also the best way to end juggles with P,P,K,K which keeps them right in position for either of your DMs

You also have <P,P,P-,P- which ends with the same Horizontal spinning arm chain as Px5.It makes good combo filler bit is worth whipping out as yet another starter the opponents going to have to guess on how to block,The final P is a long range thrust punch like Super Buus >P+K just to help with recovery.This could also be turned into <P,P,K^ for a solid juggle.Just watch out because it resets from behind if you use other chains before trying to land it

>P+K is a chargable vertical twirly arm chain with good priority
once it gets spinning stuns on hit drains tons of Ki if you dodge and
guard breaks on block.Its again almost exactly like Kid Buus but your a tad bit larger so it makes a little bit better a starter.This is of course yet ANOTHER guard break to worry about

Other helpful chains include K,K,K^P- which works as 2 different infinites with Kx3 chaining into itself easily and the extra P being another twirl arm chain which can be good in juggles with the proper timing.he has a few other chains like >K,P,P,P* or K,P^,P* which can throetically be used in combos but they to be difficult to hit and lower in damage than the othe rmoves


1 Bar combos

<P,P,P* P,P,K,P*P- >P+K* P,P,K,K,<E

Its a good 1300 damage or so for 2 meter whatever order you wanna pull it off in.You could also sub in innocent cannon for nearly as much damage but less meter cost

2 bar

<P,P,P* P,P,K,P*P- >P+K* K,K,K^ K,K,K^ K,K,K.P^ P,P,K,K,<E/>E

from behind

<P,P,P* P,P,K,P*P- >P+K* K,K,K^n P,P,P,P,P^ P,P,K,K,<E

From behind IE does a ton of damage and is well worth the extra meter spent
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Re: Archive

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