Chiaotzu
5 posters
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Re: Chiaotzu
Okay I first picked this little demon to be unique online. Never did I expect him to be the combo God that he is. With the custom that allows him to stun people with the armor items he has some really nasty combos/infinites.
First I'll go over his pros and cons
+ He is super fast
+ Has a ton of great cancels
+ Can combo into gut punch
+ Can combo after (Gbc)guard breaking chain
+ Small character (making him much harder to see/predict by opponents)
+ Has paralyzing charged ki
+ Has a great sig
+ Has paralyzing super
+ Can great super cancel
+ Has after-image
+ Often underestimated
+ His ground attack links into ultra or telekinesis
vs
- Loses Ki really fast (flying)
- Less health
- Ppl are more inclined to quit :/
_________________________________
Okay so you do the math... in a normal match he is much harder to use competitively due to his health handicap and the crap ton of ki spent on dashing, but he can still be used effectively.
His important cancels (for comboing) are after his full rush combo - jump, move(ascend or descend), super, charged ki, step-in.
If you have read what I wrote about Tien then you would know that starting on the ground is for the best:
FRC - jump attack - FRC - ascend - FRC - telekinesis -> dash behind light smash -> FRC - charged ki blast -> Rush combo -> gut punch -> Dodonpa!
Yeah... it's that serious. You can sub the telekinesis for an afterimage cancel and forego the dash attack to their back to mix things up a bit.
His infinite is also really easy, but don't expect your opponent to stay in the fight if you do this:
FRC - jump attack - FRC - ascend -> FRC - telekinesis -> descend to ground - FRC - jump attack - FRC - ascend -> ...
______________________________
His sig is awesome. It has a lot of start up and moves rather slow, but it's tracking is fantastic, it has a great amount of hit stun, and it takes barely any ki. Plus people never seem to expect it.
Used best when you maneuver around you opponent and cause them to get hit in the back of the head.
______________________
His dash speed is insane. I have actually outmaneuvered rush supers by dashing around and punching them in the back of the head(not the auto dash behind).
___________________________
For best results equip the little man with the green/green aura, plasma, and a halo. Also... take it easy on those 8 bar lssj brolys and fusions, because they don't like to lose to chiaotzu and will probably quit when they realize their fate.
First I'll go over his pros and cons
+ He is super fast
+ Has a ton of great cancels
+ Can combo into gut punch
+ Can combo after (Gbc)guard breaking chain
+ Small character (making him much harder to see/predict by opponents)
+ Has paralyzing charged ki
+ Has a great sig
+ Has paralyzing super
+ Can great super cancel
+ Has after-image
+ Often underestimated
+ His ground attack links into ultra or telekinesis
vs
- Loses Ki really fast (flying)
- Less health
- Ppl are more inclined to quit :/
_________________________________
Okay so you do the math... in a normal match he is much harder to use competitively due to his health handicap and the crap ton of ki spent on dashing, but he can still be used effectively.
His important cancels (for comboing) are after his full rush combo - jump, move(ascend or descend), super, charged ki, step-in.
If you have read what I wrote about Tien then you would know that starting on the ground is for the best:
FRC - jump attack - FRC - ascend - FRC - telekinesis -> dash behind light smash -> FRC - charged ki blast -> Rush combo -> gut punch -> Dodonpa!
Yeah... it's that serious. You can sub the telekinesis for an afterimage cancel and forego the dash attack to their back to mix things up a bit.
His infinite is also really easy, but don't expect your opponent to stay in the fight if you do this:
FRC - jump attack - FRC - ascend -> FRC - telekinesis -> descend to ground - FRC - jump attack - FRC - ascend -> ...
______________________________
His sig is awesome. It has a lot of start up and moves rather slow, but it's tracking is fantastic, it has a great amount of hit stun, and it takes barely any ki. Plus people never seem to expect it.
Used best when you maneuver around you opponent and cause them to get hit in the back of the head.
______________________
His dash speed is insane. I have actually outmaneuvered rush supers by dashing around and punching them in the back of the head(not the auto dash behind).
___________________________
For best results equip the little man with the green/green aura, plasma, and a halo. Also... take it easy on those 8 bar lssj brolys and fusions, because they don't like to lose to chiaotzu and will probably quit when they realize their fate.
Volienzo- Saiyan Grunt
- Posts : 31
Battle Power : 36
Join date : 2009-09-16
Re: Chiaotzu
Vids on my youtube channel:
http://uk.youtube.com/profile?user=Volienzo
*The chiaotzu fights were before I learned most of his awesome combos.
http://uk.youtube.com/profile?user=Volienzo
*The chiaotzu fights were before I learned most of his awesome combos.
Volienzo- Saiyan Grunt
- Posts : 31
Battle Power : 36
Join date : 2009-09-16
Re: Chiaotzu
nice vids. in tourney number 2 that piccolo actually pulls off a really nice combo on you that i didn't even know about since i mainly play goku. i'm ganna tinker around with it and see if i can come up with something juicy =P
Moonstriker- Saiyan Noob
- Posts : 17
Battle Power : 24
Join date : 2009-11-21
Re: Chiaotzu
Does guildo(green henchmen of frieza) have telekinesis? i have not unlocked him yet but the story says they both have some kind of gravitational power. By the way, would any of you call chiaotzu broken?
13yo- Saiyan Noob
- Posts : 7
Battle Power : 11
Join date : 2009-11-23
Re: Chiaotzu
guldo has telekinesis and he also does 5xs super like Chiaotzu
Souless- Saiyan Noob
- Posts : 18
Battle Power : 24
Join date : 2010-08-04
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