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Zarbon

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Zarbon Empty Zarbon

Post by THTB Thu Oct 22, 2009 1:14 pm

All Zarbon info goes here.
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Zarbon Empty Re: Zarbon

Post by THTB Thu Oct 22, 2009 1:14 pm

--Reserved for Guide--
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Zarbon Empty Re: Zarbon

Post by Volienzo Mon Nov 09, 2009 9:07 am

Zarbon has some pretty useful cancels. For one, he can cancel his guard breaking string with a charged melee and/or charged ki attack. Both of which he can cancel with his signature move (a throw with massive downtime for the opponent.)

He can also cancel his sweep with just about anything, so if you can get behind your opponent to land the sweep you should be able to rake in a nice amount of damage.

If you have the ki to spare, he can also chain his charged/snap ki blasts and his supers together. His Bloody dance is his qte super and when completed does pretty big damage. If you pause after the dashing knee (the hit right before the last), your opponent will be stuck in a stunned state from which you can combo a lift kick, turn punch, sig, or throw.

Zarbon's transformed state actually seems faster than his base and possibly stronger, only downside to it is his powering up speed seems slower... aside from being hideous. His transformed state also gets a nasty on-the-ground combo (which works after his sig). Ground attack > charged/snap ki blast > super. His ground attack while transformed is one of the better ground attacks in the game. It puts your opponent in a crumpled state allowing you to start any combo you want.

I still have to check and see if moster zarbon can naturally combo into his sweep, lift, or heavy smash attacks.


Last edited by Volienzo on Tue Nov 17, 2009 10:41 am; edited 1 time in total
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Zarbon Empty Re: Zarbon

Post by THTB Mon Nov 09, 2009 2:30 pm

Good info, Vol. Very Happy
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Zarbon Empty Re: Zarbon

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