Vegito
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Vegito
Forte's info
Alright he's a rundown. Now that ultimates are
usable without hyper mode and thus easily added into combos, it makes
using Vegito an actual possibility in Infinite World. Of course, you
still have the drawbacks that come with the Vegito capsule, that leave
Goku or Vegeta pretty much useless outside of the fusion. So anyway,
let's begin.
Why Play Vegito?
-Ridiculously high damage
-High Baseline Ki
-Pretty much the best character
-Spirit Cannon is Overpowered
-Only legit fusion character
Why Not Play Vegito?
-If you lose the fusion, you lose the game
-Goku by himself may actually be better
Get Your Fusion On
Well,
before you can actually use Vegito, you have to hit the ultimate and
fuse. Once you catch the other person in a combo situation, it only
takes >PPK-, (optional HS), ^E. Then you'll get the mini game.
Essentially, there's a 25% chance that you'll lose the minigame, and
thus the match, since a gimped Goku or Vegeta shouldn't be able to beat
any other player. Obviously you want to make hitting the fusion
priority number 1.
Which Vegito?
If you weren't
already aware, Vegito's moveset changes depending on whether you start
with Goku or Vegeta. The changes aren't anything particularly
overwhelming, but V-Vegito generally has more juggle moves than
G-Vegito, but less in normal stuns. Personally I prefer G-Vegito,
because I feel Goku is the better base character, and the G-Vegito
moveset is more comfortable for me. Thus, this guide will focus mostly
on G-Vegito, V-Vegito should come later.
Basic Strings for G-Vegito
Cancels
>PPK-
Basic string, ends with an axe kick cancel
KKKK-
Another axe kick cancel
Stuns
-----------
>K*
K
Stun, does more damage than KKKK
PPPPK(deathmove)
Pretty much the standard ground combo ender.
And
that's pretty much it. Honestly working with just that Vegito gets
around 2k damage and pretty much 85-100% stun on every combo. The
problem is really starters. So he pretty much falls in the same
category as Bardock, only the damage is quicker and easier.
Spirit
Cannon is ridics, does like 1300 base damage, and like 70% stun. It's
like real time super status, but for 2 bars. Anything, spirit cannon
and you're good.
Also of note, for whatever reason, when
Vegito stuns his opponent, the combo meter resets, meaning that nothing
after the stun is damage scaled. That means that if he catches you with
no ki, or even low you ARE going to die. And that's it. No if ands or
buts about it. Hell he's pretty much got the touch of death.
I'll
be updating more later, but at this point I think Vegito is an
interesting character, though perhaps not practical. As an overall
character, normal Goku is probably better than Vegito, but Vegito
certainly takes a whole lot less effort.
Alright he's a rundown. Now that ultimates are
usable without hyper mode and thus easily added into combos, it makes
using Vegito an actual possibility in Infinite World. Of course, you
still have the drawbacks that come with the Vegito capsule, that leave
Goku or Vegeta pretty much useless outside of the fusion. So anyway,
let's begin.
Why Play Vegito?
-Ridiculously high damage
-High Baseline Ki
-Pretty much the best character
-Spirit Cannon is Overpowered
-Only legit fusion character
Why Not Play Vegito?
-If you lose the fusion, you lose the game
-Goku by himself may actually be better
Get Your Fusion On
Well,
before you can actually use Vegito, you have to hit the ultimate and
fuse. Once you catch the other person in a combo situation, it only
takes >PPK-, (optional HS), ^E. Then you'll get the mini game.
Essentially, there's a 25% chance that you'll lose the minigame, and
thus the match, since a gimped Goku or Vegeta shouldn't be able to beat
any other player. Obviously you want to make hitting the fusion
priority number 1.
Which Vegito?
If you weren't
already aware, Vegito's moveset changes depending on whether you start
with Goku or Vegeta. The changes aren't anything particularly
overwhelming, but V-Vegito generally has more juggle moves than
G-Vegito, but less in normal stuns. Personally I prefer G-Vegito,
because I feel Goku is the better base character, and the G-Vegito
moveset is more comfortable for me. Thus, this guide will focus mostly
on G-Vegito, V-Vegito should come later.
Basic Strings for G-Vegito
Cancels
>PPK-
Basic string, ends with an axe kick cancel
KKKK-
Another axe kick cancel
Stuns
-----------
>K*
K
Stun, does more damage than KKKK
PPPPK(deathmove)
Pretty much the standard ground combo ender.
And
that's pretty much it. Honestly working with just that Vegito gets
around 2k damage and pretty much 85-100% stun on every combo. The
problem is really starters. So he pretty much falls in the same
category as Bardock, only the damage is quicker and easier.
Spirit
Cannon is ridics, does like 1300 base damage, and like 70% stun. It's
like real time super status, but for 2 bars. Anything, spirit cannon
and you're good.
Also of note, for whatever reason, when
Vegito stuns his opponent, the combo meter resets, meaning that nothing
after the stun is damage scaled. That means that if he catches you with
no ki, or even low you ARE going to die. And that's it. No if ands or
buts about it. Hell he's pretty much got the touch of death.
I'll
be updating more later, but at this point I think Vegito is an
interesting character, though perhaps not practical. As an overall
character, normal Goku is probably better than Vegito, but Vegito
certainly takes a whole lot less effort.
TS Aneila- Saiyan Moderator
- Posts : 86
Battle Power : 97
Join date : 2009-09-15
Zodiac Signs :
Re: Vegito
Expanding on Forte's guide.
Vegeta/ Vegito info.
Pros-
6 baseline ki, max ki when transformed
Insanely high damage
Great starters
Great rushdown
Juggle throw
Dashing E blasts are 3 shot bursts
When Fatigued stays in SSJ
Cons-
Pretty
much none, even as base Vegeta he has great starters and rushdown to
pull off the Potara. Even if you mess it up, Vegeta alone with his B3
moves can hold his own.
Combo string Movelist
' is full charged on oncoming hit.
Cancels:
>PKK-
<KK-
KK >KKK>K-
>PPPPP-
>K>P'P-
>KPPP-
>P>KPP-
K>KP-
Vegito only cancels:
>P>KK'K-
KK<K'KK-
KK>K>KK-
Stuns:
<P>K*
>K*
>K>KP*
>P>K*
K>KP*
>P>KP*
Juggles:
<P+K^
K >PPPK^
<PPK-^
Infinites:
KK >KKK>K-
Combo Section
>KKK>K-, <KK-, HS, >PKK-, KK<K-, 23 hits, 2052 damage, Full fatigue. You can HS to the back if you want, timing must be perfect.
>KKK>K-, K>KP*, <KK-, VE HS, >PKK-, 22 hits, 3617 damage, Full Fatigue.
Vegeta/ Vegito info.
Pros-
6 baseline ki, max ki when transformed
Insanely high damage
Great starters
Great rushdown
Juggle throw
Dashing E blasts are 3 shot bursts
When Fatigued stays in SSJ
Cons-
Pretty
much none, even as base Vegeta he has great starters and rushdown to
pull off the Potara. Even if you mess it up, Vegeta alone with his B3
moves can hold his own.
Combo string Movelist
' is full charged on oncoming hit.
Cancels:
>PKK-
<KK-
KK
>PPPPP-
>K>P'P-
>KPPP-
>P>KPP-
K>KP-
Vegito only cancels:
>P>KK'K-
KK<K'KK-
KK>K>KK-
Stuns:
<P>K*
>K*
>K>KP*
>P>K*
K>KP*
>P>KP*
Juggles:
<P+K^
K
<PPK-^
Infinites:
Combo Section
>KKK>K-, <KK-, HS, >PKK-, KK<K-, 23 hits, 2052 damage, Full fatigue. You can HS to the back if you want, timing must be perfect.
>KKK>K-, K>KP*, <KK-, VE HS, >PKK-, 22 hits, 3617 damage, Full Fatigue.
TS Aneila- Saiyan Moderator
- Posts : 86
Battle Power : 97
Join date : 2009-09-15
Zodiac Signs :
Re: Vegito
Gogeta Old's info
New Combo Using the hard Cancels of Vegeta/vegito:
<PPK-[Whiff
P>K+KK-,PPP>P-,KK>K>KK-,>KKK>K-,<KK-,
New Combo Using the hard Cancels of Vegeta/vegito:
<PPK-[Whiff
K-,KK<K,
Kame][Full Fatigue],+HS,
82 HITS - 3726 Damage.
HereĀ“s a video:
https://www.youtube.com/watch?v=OwZgZRmbmq8...re=channel_page
TS Aneila- Saiyan Moderator
- Posts : 86
Battle Power : 97
Join date : 2009-09-15
Zodiac Signs :
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