Budokai 3 Tier List
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Forte
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Budokai 3 Tier List
There you bastards, aka Forte.
Top tier
Cell/Omega Shenron
Piccalo/Dabura
Bardok
Second tier
Vegeta
Super Buu
Majin buu
Android 16
Android 18
Kid Trunks
Trunks
Cooler
Teen Gohan
Kid Buu
Mid tier
Yamcha
Goten
Gohan
Goku
Kid Goku
Great Saiyaman
Krillian
Broly
Captain Ginyu
Tien
Kaio-shin
Android 17
Android 20
Low Tier
Frieza
Kid Gohan
Raditz
Ubu
Videl
Reccome
Nappa
Cell jr
Bottom Tier
Saibaman
Mr.Satan
Cap or someone who remembers or cares to search thru loads of shit for the reasons for position be my guest to post them. All I remember is OS mad mixups, Piccolo/Dabura lol zoning, Bardock loves to give the damage, and Videl has the greatest starter ever.
Top tier
Cell/Omega Shenron
Piccalo/Dabura
Bardok
Second tier
Vegeta
Super Buu
Majin buu
Android 16
Android 18
Kid Trunks
Trunks
Cooler
Teen Gohan
Kid Buu
Mid tier
Yamcha
Goten
Gohan
Goku
Kid Goku
Great Saiyaman
Krillian
Broly
Captain Ginyu
Tien
Kaio-shin
Android 17
Android 20
Low Tier
Frieza
Kid Gohan
Raditz
Ubu
Videl
Reccome
Nappa
Cell jr
Bottom Tier
Saibaman
Mr.Satan
Cap or someone who remembers or cares to search thru loads of shit for the reasons for position be my guest to post them. All I remember is OS mad mixups, Piccolo/Dabura lol zoning, Bardock loves to give the damage, and Videl has the greatest starter ever.
Last edited by Heromaster111 on Tue Oct 20, 2009 1:42 pm; edited 2 times in total
Heromaster111- Saiyan Administrator
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Re: Budokai 3 Tier List
guess you forgot?..lol..
i actually would like to see the recent tier list on this game
i actually would like to see the recent tier list on this game
Re: Budokai 3 Tier List
Yes.....yes I did.
Heromaster111- Saiyan Administrator
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Re: Budokai 3 Tier List
Lol nice.
Soriphen- Saiyan Moderator
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Re: Budokai 3 Tier List
Hero you da man!
Forte- Saiyan Moderator
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Re: Budokai 3 Tier List
I know
Heromaster111- Saiyan Administrator
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Re: Budokai 3 Tier List
Yeah, same. Looks cool. I like how Cell is top tier ;P.
Soriphen- Saiyan Moderator
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Re: Budokai 3 Tier List
I'm guessing this will eventually replace the (by the look of it) severerly outdated tier list on the SRK Wiki entry.
Also curious as to why Vegeta is so high.
Also curious as to why Vegeta is so high.
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Re: Budokai 3 Tier List
umm iirc <K null'd shit, 3 trans to guard break, good dmg output in SSJ4, drawback is he NEEDED it or else his dmg was meh. all i remember
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Re: Budokai 3 Tier List
ZoSo wrote:I'm guessing this will eventually replace the (by the look of it) severerly outdated tier list on the SRK Wiki entry.
Also curious as to why Vegeta is so high.
He has
A good >P,K,K chain ending in a nullifying stun
An anti-TC Neutral P with comboable variations similar[but not QUITE as good] to Bardok
A good >K,K,K,>K- chain like Bardoks that can low juggle infinite and Anti-TC
A juggle throw to use off all those cancels
3 Transformations ending in SSJ4 which improves Galic gun loads AND can be equipped alongside Meditation
TrollCapAmerica- Saiyan Moderator
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Re: Budokai 3 Tier List
OK, that all makes sense, so I guess the thing that confuses me is why he's SO much higher than Goku, with Goku's similar >PKK and KKKK strings and similar (nearly identical) reach and range all around with his starters.
The only clear advantages I see for Vegeta are his throw and options from his P (both of which are admittedly big), while Goku has the DF infinite and ability to transform at baseline.
Also, I see both of them as pretty reliant on transformations, so why is Goku mid tier and Vegeta is nearly top? What am I missing here?
The only clear advantages I see for Vegeta are his throw and options from his P (both of which are admittedly big), while Goku has the DF infinite and ability to transform at baseline.
Also, I see both of them as pretty reliant on transformations, so why is Goku mid tier and Vegeta is nearly top? What am I missing here?
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Re: Budokai 3 Tier List
ZoSo wrote:OK, that all makes sense, so I guess the thing that confuses me is why he's SO much higher than Goku, with Goku's similar >PKK and KKKK strings and similar (nearly identical) reach and range all around with his starters.
The only clear advantages I see for Vegeta are his throw and options from his P (both of which are admittedly big), while Goku has the DF infinite and ability to transform at baseline.
Also, I see both of them as pretty reliant on transformations, so why is Goku mid tier and Vegeta is nearly top? What am I missing here?
One of the things to remember is that having more options means your mix-up gets larger and larger as well.Because the options can all play off each other the more useful things a character can do to start a combo the harder he is to predict so 3 useful chains/moves goes farther than 2 useful chains and makes a bigger difference than the jump from 1 to 2.Thats why Shenron is so damn scary in this game with metric fucktons of different useful chains/moves
Gokus >P,K,K doesnt end in a nullifying stun and Kx4 is basically combo filler unless somebody teleports late.His only consistant Anti-TC option is P spam which doesnt combo very well like Vegetas either.An Anti-TC infinite also pushes him even farther since all Goku can do is land a few P chains until they fall.SDF has some of the same problems in B3 ive talked about in IW
Finally transformations.Goku needs Breakthrough for them all thus he cant compare to SSG4+Meditation.When factoring in Yakon Vegeta gets inconvinanced because now he cant use Final Shine but Goku now cant use 10X or SDF which basically renders him a mediocre P spam centered character.In a Breakthrough only format this gets mitigated but Vegeta still has better options
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Re: Budokai 3 Tier List
I'm guessing this is the standard version, not the greatest hits version?
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Re: Budokai 3 Tier List
i think they are the same move-wise.
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Re: Budokai 3 Tier List
They are very different propery-wise
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Re: Budokai 3 Tier List
hmmm didnt know that i thought it was the same game just with more stuff.
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Re: Budokai 3 Tier List
Nnamz wrote:I'm guessing this is the standard version, not the greatest hits version?
No GH version.This is assuming the average format with no Yakon so characters can both use transformations unabated but character specific caps like mixed blood and Meditation are still options
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Re: Budokai 3 Tier List
wait...so is it or is it not the GH version? Are you saying "No, it is the GH version" or "No GH version" - as in its the normal version? @_@
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Re: Budokai 3 Tier List
Nnamz wrote:wait...so is it or is it not the GH version? Are you saying "No, it is the GH version" or "No GH version" - as in its the normal version? @_@
Yeah im mean "This is a GH version tier list not one based on the original version of the game"
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Re: Budokai 3 Tier List
Then I disagree.
OS > Piccolo > Dabura > Cell in the GH version.
That list greatly underestimates the effectiveness of zoning pushback block chains for Dabura and Piccolo in the GH version. They annihilate the Upper and Mid Tier characters way worse than Cell does with that.
OS > Piccolo > Dabura > Cell in the GH version.
That list greatly underestimates the effectiveness of zoning pushback block chains for Dabura and Piccolo in the GH version. They annihilate the Upper and Mid Tier characters way worse than Cell does with that.
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Re: Budokai 3 Tier List
Nnamz wrote:Then I disagree.
OS > Piccolo > Dabura > Cell in the GH version.
That list greatly underestimates the effectiveness of zoning pushback block chains for Dabura and Piccolo in the GH version. They annihilate the Upper and Mid Tier characters way worse than Cell does with that.
Well the top tier are alot closer than you gave them credit for
Shenron just has too many options to keep track of and your GOING to lose on one of them eventually
Cell doesnt care what options you have he just outspeeds you with neutral P/Part of the reason i stopped like B3 was realizing how overly effective the 3 speed neutral P was let alone 18s 2 speed and Cells 1 speed P.Hes also still got a juggle throw to mix=up with which hop in anytime he taps you and an un-TCable DM in EF that does great unavoidable damage
Piccalo is great but im sorry you overrated him alot.He can only do actual damage from a certain range and beyond that he cant draw them in for a combo which cuts into the luster of his zoning scheme.He either has to cut the opponent down very slowly with incomplete >P zoning or leave himself a little more vulnerable trying to score any damage
Daburas zoning may not trash the cast BUT beating his zoning scheme is NOT as easy as mashing P and its only possible for certain characters.He also has a better close range game than Piccalo if his zoning does get broken at some point
That being said I actually havent arranged them in a def9inite position.i basically put the 2 mix-=up top tiers together then the two Zoners together.I dont belive that they radically outshine each other very much either but theres a weird equalibrim between them where they balance out depending on what perspective you take on the most important features a top tier should have.The one thats definately below them but still worthy of top tier status is Bardok
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Re: Budokai 3 Tier List
TrollCapAmerica wrote:Nnamz wrote:Then I disagree.
OS > Piccolo > Dabura > Cell in the GH version.
That list greatly underestimates the effectiveness of zoning pushback block chains for Dabura and Piccolo in the GH version. They annihilate the Upper and Mid Tier characters way worse than Cell does with that.
Well the top tier are alot closer than you gave them credit for
Shenron just has too many options to keep track of and your GOING to lose on one of them eventually
Cell doesnt care what options you have he just outspeeds you with neutral P/Part of the reason i stopped like B3 was realizing how overly effective the 3 speed neutral P was let alone 18s 2 speed and Cells 1 speed P.Hes also still got a juggle throw to mix=up with which hop in anytime he taps you and an un-TCable DM in EF that does great unavoidable damage
Piccalo is great but im sorry you overrated him alot.He can only do actual damage from a certain range and beyond that he cant draw them in for a combo which cuts into the luster of his zoning scheme.He either has to cut the opponent down very slowly with incomplete >P zoning or leave himself a little more vulnerable trying to score any damage
Daburas zoning may not trash the cast BUT beating his zoning scheme is NOT as easy as mashing P and its only possible for certain characters.He also has a better close range game than Piccalo if his zoning does get broken at some point
That being said I actually havent arranged them in a def9inite position.i basically put the 2 mix-=up top tiers together then the two Zoners together.I dont belive that they radically outshine each other very much either but theres a weird equalibrim between them where they balance out depending on what perspective you take on the most important features a top tier should have.The one thats definately below them but still worthy of top tier status is Bardok
I just disagree with this, from my own play experience. I feel you're greatly overrating a fast P. There is nothing a lot of characters can do against Dabura and Piccolo's zoning since they are not being allowed in. You can, however, do things about a close range assualt from any character. It's definitely a great asset to Cell, but nowhere near as much as you're making it out to be in my opinion.
Also, pushback block chains make Dabura and Piccolo's zoning very hard to deal with, much more than the regular version. Piccolo may not be able to deal great damage off of connected zoning chains, but so what? You can only deal great damage when your opponent is out of ki, and when he's out of ki you can switch to >PPP>P for rushdown. But the pushback chains alone, to me, push Dabura and Piccolo above Cell in the GH version of the game.
O.S > Piccolo > Dabura > Cell
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Re: Budokai 3 Tier List
Nnamz wrote:TrollCapAmerica wrote:Nnamz wrote:Then I disagree.
OS > Piccolo > Dabura > Cell in the GH version.
That list greatly underestimates the effectiveness of zoning pushback block chains for Dabura and Piccolo in the GH version. They annihilate the Upper and Mid Tier characters way worse than Cell does with that.
Well the top tier are alot closer than you gave them credit for
Shenron just has too many options to keep track of and your GOING to lose on one of them eventually
Cell doesnt care what options you have he just outspeeds you with neutral P/Part of the reason i stopped like B3 was realizing how overly effective the 3 speed neutral P was let alone 18s 2 speed and Cells 1 speed P.Hes also still got a juggle throw to mix=up with which hop in anytime he taps you and an un-TCable DM in EF that does great unavoidable damage
Piccalo is great but im sorry you overrated him alot.He can only do actual damage from a certain range and beyond that he cant draw them in for a combo which cuts into the luster of his zoning scheme.He either has to cut the opponent down very slowly with incomplete >P zoning or leave himself a little more vulnerable trying to score any damage
Daburas zoning may not trash the cast BUT beating his zoning scheme is NOT as easy as mashing P and its only possible for certain characters.He also has a better close range game than Piccalo if his zoning does get broken at some point
That being said I actually havent arranged them in a def9inite position.i basically put the 2 mix-=up top tiers together then the two Zoners together.I dont belive that they radically outshine each other very much either but theres a weird equalibrim between them where they balance out depending on what perspective you take on the most important features a top tier should have.The one thats definately below them but still worthy of top tier status is Bardok
I just disagree with this, from my own play experience. I feel you're greatly overrating a fast P. There is nothing a lot of characters can do against Dabura and Piccolo's zoning since they are not being allowed in. You can, however, do things about a close range assualt from any character. It's definitely a great asset to Cell, but nowhere near as much as you're making it out to be in my opinion.
Also, pushback block chains make Dabura and Piccolo's zoning very hard to deal with, much more than the regular version. Piccolo may not be able to deal great damage off of connected zoning chains, but so what? You can only deal great damage when your opponent is out of ki, and when he's out of ki you can switch to >PPP>P for rushdown. But the pushback chains alone, to me, push Dabura and Piccolo above Cell in the GH version of the game.
O.S > Piccolo > Dabura > Cell
Actually therein lay the problem.Just like I said the advantages arent clear cut enough for a massive amount of separation.For instance Cell Beats Shenron flat out because his P is so fast he can simply jab hiis way out of almost everything he can do.Now Shenron is still unpredictable and can take out the majority of the cast but thats a stupidly bad match-up where one insignificant feature destroys all the hard work you can put in with him.Its all thats wrong with the game because in almost every situation you can get out of trouble or at LEAST back to 3 bars going "DO YAH DO YAH DO YAH" over and over again with Cell
and there are more counters to Piccalo than Cell.A negating P+K can close a little near the end a Ki blast can go through transformations etc and any of that can happen while you have to depend on a change up to zone or combo when the pay off is usually like 200 damage rather than a full combo.You can edge youer way in there and Piccalo is pretty average up close especially if he doesnt have transformations banked.Oh and what will Piccalo depend on up close?NEUTRAL FUCKING GOD DAMN P THAT ANTI-TCS AND STUNS ON COUNTER HIT.I fucking hate it like 75% of the cast can just end up spamming the shit out of that thing and it seriously dumbs down the gameplay
All these guys are top but there aint enough to seperate them.They break down in alot of similar ways too which makes it harder to say A>B>C
Shenron and Piccalo take skill guesswork and a lot of knowledge of game mechanics Cell and Dabura take less but get about the same result overall vs the majority of the cast.2 zone 2 rushdown up close.2 have multiple transformations which they need for moves 2 dont.2 have a couple lopsided matches 2 do well across the board etc.
Either way what do they all have in common.That god damn 3 speed neutral P
Last edited by TrollCapAmerica on Tue Apr 27, 2010 11:52 am; edited 1 time in total
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