Calling out THTB!
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Calling out THTB!
So,just curious,but what are your current thoughts on Rb2?
Seems like spike has done a good job in fixing most of RB's flaws.
1. No long stun after your opponent shoots a bunch of Ki blasts(you can deflect them after two hits).And they don't overpower melee anymore.
2. Ki blasts/regular melee in general trigger Wildsense/after image. Makes it much easier to deal with opponents who use these moves.
3. Tag. Now when a character is tagged in,the character has 0 Ki.Hell even when matches start, both players start with 0 Ki.This is useful in tag,because in rb1,if you won the "tag",you can push back you r oponent,which means you had Free access to damage your Ki.
Now,if you tag out and win the tag,you don't damage the opponent.
4.Super Rush priority. now,they have less range,and are Unsafe on block.Unlike Rb1 where i believe it had a free guardbreak on you,and you had limited options in dealing with Super Rushes.
5.Follow ups. I haven't dwelled enough on this,but since i believe you've kept some track on Rb2,you'll know more about the mechanics lol.
6. Moves cost more Ki. Helps to reduce spamming and makes them more costly to use.
Theres more that they've improved on(will list more later on),but im actually happy with Spike.Your thoughts?
Seems like spike has done a good job in fixing most of RB's flaws.
1. No long stun after your opponent shoots a bunch of Ki blasts(you can deflect them after two hits).And they don't overpower melee anymore.
2. Ki blasts/regular melee in general trigger Wildsense/after image. Makes it much easier to deal with opponents who use these moves.
3. Tag. Now when a character is tagged in,the character has 0 Ki.Hell even when matches start, both players start with 0 Ki.This is useful in tag,because in rb1,if you won the "tag",you can push back you r oponent,which means you had Free access to damage your Ki.
Now,if you tag out and win the tag,you don't damage the opponent.
4.Super Rush priority. now,they have less range,and are Unsafe on block.Unlike Rb1 where i believe it had a free guardbreak on you,and you had limited options in dealing with Super Rushes.
5.Follow ups. I haven't dwelled enough on this,but since i believe you've kept some track on Rb2,you'll know more about the mechanics lol.
6. Moves cost more Ki. Helps to reduce spamming and makes them more costly to use.
Theres more that they've improved on(will list more later on),but im actually happy with Spike.Your thoughts?
Lishenron3- Saiyan Noob
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Bond- Saiyan Elite
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Re: Calling out THTB!
I wouldn't know much since I barely played the demo when I did get it, and didn't play the full game.
From what I was told something got fucked up and apparently jump attacks are too good now.
But everything else was actually well done.
From what I was told something got fucked up and apparently jump attacks are too good now.
But everything else was actually well done.
Re: Calling out THTB!
Lol...I take it RB2 is 100% dead. Meh, after unlocking everyone, I BARELY bothered with it. I'm selling this dumb shit lol.
Re: Calling out THTB!
RB2 seemed better than RB at first, but for every problem they fixed, they added 3, jump attacks for example, and the vanishing difficulty being toned down, or the braindead easy way that you can safely get behind the other guy.
Brohan- Saiyan Elite
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Re: Calling out THTB!
I can't believe I bought this game and I haven't even played it for more than an hour.
I guess the movie is still cool
I guess the movie is still cool
Thalès76- Saiyan Elite
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Re: Calling out THTB!
Spike had problems that they did fix, but they still have no idea how to make playable game mechanics. Don't think they even care to, as well.
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