Android 16
4 posters
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Android 16
He isnt the best character to use but i thought that he should be up here.
it's a bad thing that his DM's take a while to recover.
Cancells:
pppp-
ppk-
kkkk-
kkp-
kkkp-
->kp-
->kkp-
->kkkp-
<-pk-
<-ppk-
<-kp-
<-kkp-
Stuns:
kkkk-
kkk
->k
<-k
kkkp-
Infinities:
pppp-
Juggle starters:
pppp-
<-kkp
->kkkp-
Please tell me if i missed anything out.
it's a bad thing that his DM's take a while to recover.
Cancells:
pppp-
ppk-
kkkk-
kkp-
kkkp-
->kp-
->kkp-
->kkkp-
<-pk-
<-ppk-
<-kp-
<-kkp-
Stuns:
kkkk-
kkk
->k
<-k
kkkp-
Infinities:
pppp-
Juggle starters:
pppp-
<-kkp
->kkkp-
Please tell me if i missed anything out.
Last edited by Goodgamersambo on Thu Nov 11, 2010 5:58 pm; edited 2 times in total
Re: Android 16
The thing I don't like about him is that both of his DM's have horrible recovery after them. He's not terrible but it does set him back quite a bit.
AquaTeamV3- Saiyan Soldier
- Posts : 72
Battle Power : 80
Join date : 2009-11-29
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Re: Android 16
Rocket Tackle is safe if you low juggle the opponent and ensure they get knocked downwards.R is alot more iffy but I havent tasted it completely.RP might be vulnerable to faster projectiles or HS attacks
TrollCapAmerica- Saiyan Moderator
- Posts : 352
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Join date : 2009-09-15
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