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Burst Limit 2 Petition

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lordantonius
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Burst Limit 2 Petition Empty Burst Limit 2 Petition

Post by Brohan Sun Feb 06, 2011 7:27 pm

Not made by me, any random guests or members that sign in and dont do shit anyway, sign this petition!
http://www.petitiononline.com/mod_perl/petition-sign.cgi?Burst2


Last edited by Brohan on Mon Feb 07, 2011 5:21 pm; edited 1 time in total
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Post by Thalès76 Sun Feb 06, 2011 9:35 pm

https://www.youtube.com/watch?feature=player_embedded&v=PKSzuqY2ROA

Fuck BL2 I want IW with an online mode, anyway I don't hope for nothing I think Dimps is done with DBZ.
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Post by devilmaggot666 Sun Feb 06, 2011 11:17 pm

i wouldn't mind seeing it
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Post by lordantonius Mon Feb 21, 2011 7:01 pm

i seen a letter sent to EGM asking them to try to get the makers of BL to make a part two.
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Post by KingDiamond Mon Feb 21, 2011 11:17 pm

Srsly fuck BL2. IW2 all the way.
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Post by Nnamz Tue Feb 22, 2011 4:44 am

Nah BL2 over IW2 anyday as long as they fix the ki system. The engine for BL was superior to IW. The game only fell short (REALLY short) because of the terrible ki system which made combos far too situational.

Or take out infinites from IW2 and fix the stupid fatigue system.
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Post by Brohan Tue Feb 22, 2011 8:42 am

A budokai 5 should have high/low blocking, take out infinites for the most part, and make it so tht if you fatigue someone, they fall into an uncomboable juggle.
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Post by Overlordtico Tue Feb 22, 2011 3:28 pm

Infinites are fine, idk what you guys mean. We have damage buffering lol. Never to BL2, the damage buffering in that game was terrible. What kind of bs is it that Vegeta can do a 7000+ damage combo.

We already have damage buffering at 34 hits all damage becoming 1.

I'd say in IW2 give damage buffering to the Physical Death Moves like Dragon Fist and Heat Phalanx so that damage becomes 1 after 34 hits. Adopt Ki cancelling and adopt the fatigue from BL so you fall to ground to recover automatically once fatigued, instead of staying juggled. All combos will only do an average of 1800 damage max. (unless we get an idiot like someone who I ran into saying he could do a 4000 hit combo at 1 damage per hit and win...)

BL had a terrible game execution.

-Damage buffering was terrible.
-Teleport only 1 ki bar cost.
-Can't manually charge ki.
-Auto Ki Regen too fast.
-Death moves and ki blasts have 0 ki cost.
-Slow character dash/movement.
-Ki does not recover while caught in a combo. If caught at 0 ki, you cannot escape.

And I know am missing a couple more negatives. BL is just not a good fighter, the whole game is like intended for spamming, making combos impractical, and thanks to the bad damage buffering, IF caught in a full combo you are pretty much dead. Bad game is bad.

Instead of trying to fix so many flaws they are better off just fixing the couple of mistakes in IW and make IW2/B4 with online and manageable lag control unlike BL's.
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Post by THTB Tue Feb 22, 2011 4:55 pm

If Dimps does a new DBZ fighter, they need to start from the ground up.
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Post by devilmaggot666 Tue Feb 22, 2011 5:19 pm

"-Ki does not recover while caught in a combo. If caught at 0 ki, you cannot escape."

Good! It's that persons fault for getting caught in the combo.
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Post by Brohan Tue Feb 22, 2011 5:53 pm

I disagree with the Dimps reboot. All they need to do is location test their games and they'd be perfect. They already have a really good engine.

On a side note, weren't cancels a glitch in B1?lol
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Post by Overlordtico Tue Feb 22, 2011 6:46 pm

@devilmaggot666

lol but that makes it just as bad IW's flaw of staying fatigued while juggled and not having a chance to react to a non-buffered infinite like SDF. It's like saying the first who makes a mistake loses :/

@Brohan

is like, let the pros do the testing :p
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Post by Nnamz Tue Feb 22, 2011 7:16 pm

"Infinites are fine, idk what you guys mean. We have damage buffering lol."

Damage buffering doesn't help the system from seeming unpolished. Infinites will always look ridiculous.

And yeah, BL needs a lot of work, but at it's core is a more polished moveset for every character.
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Post by Overlordtico Tue Feb 22, 2011 7:41 pm

Nnamz wrote:"Infinites are fine, idk what you guys mean. We have damage buffering lol."

Damage buffering doesn't help the system from seeming unpolished. Infinites will always look ridiculous.

And yeah, BL needs a lot of work, but at it's core is a more polished moveset for every character.

No one cares about how something looks. It's like saying I prefer my car being white over being green. If they are the same car with different color the choice is on you ^.^ it doesn't change that both cars run just as well. Thus, buffered infinites work in fighters. Budokai is not the only one to have them and if someone wishes to use them knowing they are gaining no advantage from it, then it's on them. They choose to do it and no one really has room to judge because is not cheating/broken or anything.

Is easier to develop character movesets for a well done game, than to fix a dozen issues on a flawed game. Besides the only real reason BL movesets are more unique is because of the small cast. The larger a fighter's character cast, the less character individuality exists because developers run out of ideas.


Last edited by Overlordtico on Tue Feb 22, 2011 7:46 pm; edited 2 times in total
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Post by Brohan Tue Feb 22, 2011 7:44 pm

Infinites look epic to me lol
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Post by Brohan Tue Feb 22, 2011 7:45 pm

just noticed my rank raised up to elite, and that I have a powerlevel of over 250
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Post by Overlordtico Tue Feb 22, 2011 7:46 pm

I don't post enough :p
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Post by devilmaggot666 Tue Feb 22, 2011 8:22 pm

But Burst Limit's horrible online play pretty much prevents people from doing 100% combos unless your Zeus in which case I agree it sucks lol
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Post by Overlordtico Tue Feb 22, 2011 8:33 pm

devilmaggot666 wrote:But Burst Limit's horrible online play pretty much prevents people from doing 100% combos unless your Zeus in which case I agree it sucks lol

Lol true, I can't play for crap online in BL. It's the laggiest fighter I have played
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Post by devilmaggot666 Wed Feb 23, 2011 2:13 am

Yea, I agree. I'm pretty decent offline but am terrible online. It's not the type of lag where you can get used to it unless you play all day for a long time
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Post by Overlordtico Wed Feb 23, 2011 12:22 pm

Lol, I think about solves the issue of which game would be a better base for a new Dimps game, IW or BL
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