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Tay, Sori and Brohan's ideas for a new DBZ fighter (WIP)

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Re: Tay, Sori and Brohan's ideas for a new DBZ fighter (WIP)

Post by Brohan on Tue Mar 22, 2011 3:40 pm

Gogeta

Specials

1] QCF+Attack-Big Bang Kamehameha[Really quick high priority laser that has some anti air properties to it because of it's large hitbox]

2] QCB+Attack-Ki Blast Cannon[A radial anti-burst special that is effective at shutting down crossups, does no damage and heavily scales your combo so that any further hits do little damage.]

3]DP+Attack-Soul Strike[High Priority close range special, it's EX Version has hyper armor]
--->5L,2L [Gogeta teleports behind and does his 5L, this Light attack can cancel into Instant Transmission, which allows him to teleport back to the front to do a high/low attack]

--->5M[Gogeta does a quick blow that causes wall bounce]

--->5H[Gogeta Teleports behind much like the Light Follow-up, but does no actual attack, good at baiting Bursts]

4]Air QCF+Attack-Divekick[Light is comboable, but the slowest, Medium causes and untechable knockdown and is the fastest, Heavy has super armor, but is uncomboable unless on counterhit. The heavy version also allows you to cancel into Instant Transmission]

Supers

1]QCF+2attacks-Stardust Breaker[Much like Dhalsim's Yoga Catastrophe, can cancel into Instant Transmission, costs 2 meters]

2]HCF+2 attacks-Big Bang Kamehameha x 100[blast Super, good for punishing, causes massive chip damage. costs 3 meters]

Normal Command List

Light Attacks

5L-Quick 3 frame jab, cancelable into: itself, 2L, all medium attacks, all Heavy Attacks, specials, supers dashes and jumps.

2L-See 5L, hits low instead

Air 5L-Air como filler. cancelable into all air normals, dashes, jumps, specials, and supers

Medium Attacks

5M-Long range kick used for spacing, hits mid. cancelable into: 6M, 2M, 3M, 5H, 6H, Specials, and Supers

6M-Combo filler, causes floor bounce on juggle. cancelable into: 2M, 3M, 5H,6H, specials, supers, and dashes

2M- long range poke used for spacing, hits low. cancelable into: 5M, 2H, dashes, and jumps

3M-long range Ryu-style poke, is the only medium normal in the game that can cancel into a Technique.
cancelable into: specials, 2M, 6M, 5H, 6H, and dashes

4M- Overhead that hits OTG, can be used to extend combos

Air 5M-Combo fiiller, can be used to crossup, extremely effective when paired with his airdash and Instant Transmission mixups. cancelable into: all air normals, specials, supers, dashes, and jumps

Heavy Attacks

5H-Very good pressuring tool, is completely safe on block, has hyper armor frames on cooldown

2H-long range poke that causes an untechable knockdown on hit. cancelable into: dashes, jumps, aura attacks

6H-Gogeta's launcher, has a deceptive hit box, it actually hits low first and then mid on the other hit. canelable into: dashes, jumps, aura attacks

Air 5H-A normal with huge hitstun, can be looped anywhere on the screen when coupled with ground 5H and his omni-airdash.



Last edited by Brohan on Sat Mar 26, 2011 10:05 am; edited 4 times in total
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Re: Tay, Sori and Brohan's ideas for a new DBZ fighter (WIP)

Post by THTB on Wed Mar 23, 2011 8:37 pm

Love the Fighter Trunks stuff!

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Re: Tay, Sori and Brohan's ideas for a new DBZ fighter (WIP)

Post by THTB on Fri Mar 25, 2011 11:35 pm

I would suggest making Big Bang Kamehameha Ultimate the 100X Big Bang Kamehameha...and just replacing Kamehameha with normal Big Bang Kamehameha.

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Re: Tay, Sori and Brohan's ideas for a new DBZ fighter (WIP)

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