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Pikkon FAQ

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Pikkon FAQ

Post by Overlordtico on Fri Sep 18, 2009 12:17 am

Cancels

PPPP-
PPPK-
PPK-
PPKK- [fast cancel]
PKKK- [fast cancel]
bPPPP-
bPPPK-
KPK-[infinite]
KKKPK- [infinite and ground reset]
fKPPKK-
fKPKK-[infinite air only]
fKKK- [infinite]
fP+K-
P+K- [air only]

Stuns

bPPP*
bK*


Last edited by Overlordtico on Mon Feb 14, 2011 6:03 pm; edited 4 times in total
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Re: Pikkon FAQ

Post by lordantonius on Mon Feb 22, 2010 12:42 pm

Tico has also brought to my attention that kkkpk- is a ground reset and can be followed up only with <p.
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Re: Pikkon FAQ

Post by ekimhclew on Mon Feb 22, 2010 11:44 pm

ok for one... why is pikkon not in the alien section. he is an alien
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Re: Pikkon FAQ

Post by TrollCapAmerica on Wed Feb 24, 2010 8:29 pm

Well in the filler hes from Pikkon is from another universe run by a different Kaio and is only seen when dead and pretty far removed from it.Probably just best to leave him hear
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Re: Pikkon FAQ

Post by ekimhclew on Wed Feb 24, 2010 10:29 pm

ya exactly hes from a different universe. making him an alien. but oh well its not important enough to get in an arguement over i dont wanna turn into arshaq lol
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Re: Pikkon FAQ

Post by Overlordtico on Sat Apr 24, 2010 5:28 am

well, updated this again lol
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Re: Pikkon FAQ

Post by Cross on Wed Jun 02, 2010 11:13 pm

i like this guy alot, i think i finally found a main character, wish there were some high level vids of him so i can kinda get a better idea how to use him tho
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Re: Pikkon FAQ

Post by Overlordtico on Fri Jun 04, 2010 3:56 am

Cross wrote:i like this guy alot, i think i finally found a main character, wish there were some high level vids of him so i can kinda get a better idea how to use him tho

http://www.youtube.com/watch?v=7qGbW3yUOLE&playnext_from=TL&videos=Ri5ftTsN_pQ
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Re: Pikkon FAQ

Post by TrollCapAmerica on Fri Jun 04, 2010 4:26 am

Watching Zocker play him makes me wonder how practical that spin kick is as a starter.It seems to have pretty fast start-up and negation but I wonder if it has a role to play with his P chains or not
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Re: Pikkon FAQ

Post by ramzar266 on Thu Apr 25, 2013 7:35 am

How do you actually deal with Pikkon? From my experience playing against in matches with my friends i've noted a few things.
-His Starting Chain has Attack Through and has fast, multiple hits to beat other attack through attacks armor.
-Blazing Shoot's second hit does ludicrous amounts of fatigue and in a simple chain, 980 Damage.
-Hyper Tornado Can just be thrown out on approach for easy fatigue and damage
-He builds Ki so fast with or without guard canceling.

This is just what I've noticed and if anyone had any advice for fighting against Pikkon?
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Re: Pikkon FAQ

Post by TrollCapAmerica on Sun Apr 28, 2013 3:25 pm

ramzar266 wrote:How do you actually deal with Pikkon? From my experience playing against in matches with my friends i've noted a few things.
-His Starting Chain has Attack Through and has fast, multiple hits to beat other attack through attacks armor.
-Blazing Shoot's second hit does ludicrous amounts of fatigue and in a simple chain, 980 Damage.
-Hyper Tornado Can just be thrown out on approach for easy fatigue and damage
-He builds Ki so fast with or without guard canceling.

This is just what I've noticed and if anyone had any advice for fighting against Pikkon?

Pikkon is real good.Hes a top tier for certain and probably the overall least demanding top tier character. Theres alot of good but it pays to know the bad too so you can play him to full potential

1] Several of his chains have negation most notably his Neutral Punch x4.Its just fast enough that the negation between every hit enables him to beat pretty much anything short of Yamcha and Daburas spears from far away.Just be sure to cancel that last hit for safety

2] Blazing shot doesnt do 900 damage by itself unless your stacking stat boosting caps.It still does very solid damage for a LV1 DM though and from behind it gets a 25% damage boost.It should be your primary combo ending move but note that it has recovery time and bouncing the enemy off walls in the air can sometimes let them recover right in front of you before you recover safely

3] HT is very unsafe and sometimes even on hit its unsafe.The damage is moderate and with a high 2 Ki cost its just not worth throwing it around unless your guaranteed to hit and fatigue with it

4] His Ki bulding is pretty normal for a character with his hit count and Baseline Ki.He seems to build it faster because he can throw out alot of attacks safely against most of the cast
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