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Videl Strategy/Combo thread

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Post by TrollCapAmerica Tue Jun 08, 2010 2:32 pm

Videl is getting a special request thread because Hero master has been asking me since I started doing these things.Poor Videl doesnt get much love from the company usually being stuck with low damage no TC ability and limited combos............or does she?Every game Videl has had a few hidden gems that always keep her out of the lower tiers.In B2 she was a solid mid-tier in B3 she a few surprisingly good starters and in IW shes been vastly underrated for a while until she climbed up in the recent tier list.Videl in this game dosnt have a great deal of variety or damage but she has solid as all heck starters and merits a look if you want another mid tier to play with

Pros

Huge range on her >P with multiple comboable variations and a fast as heck P starter
Several ways to close in range with negating attacks like her E or >P+k
A non-buffered Ultimate

Cons

Few comboable chains overall means her damage tends to be craptastic
She cant teleport cancel anything that takes her out of standing stun animations

Heavy Slam-A fast dashing sidekick.It has moderately good movement range but Videls foot doesnt stick out too far.It makes up for it with excellent speed however and is one of the games better HSes

Death Moves

Eagle Kick-A 1 ki 3 hit chargable DM that does 90 damage the first hit followed by 105 on each one after that.This move is slow the multiple hits take too long it cant be used to punish fatigue can barely connect in juggles and the only possible use it has [Canceling it in uncomboable chains] is made worthless since her combos are better without those canceled strings

Hawk Arrow-Another lv1 300 damage PDM but this one is a single hit.This is your money move right here and its speed advantage blows EK away.Its much faster than EK can be canceled as well and since its only one hit theres not as much time to TC.A full charged version hitting from behind off her HS can also put her damage up around 1000.I reccomend equipping 2 of them just so you never accidently use EK when this move does everything ti does better

Ultimate

Videls Close Call-A 4 ki struggle ultimate that ignores damage bufferign always getting full damage whenever it hits.The downside is balance that advantage out by having it only do 450/900 damage on a lose/win.If you consider the time you get to charge Ki after landing it then the cost isnt too terrible and you can use it if you want extra damage off a combo its just hard to justify since HA tends to be more cost effcient
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Post by TrollCapAmerica Tue Jun 08, 2010 3:05 pm

Strategy

Videls scheme is pretty basic because she only has 2.3 real combo starting chains.She has an excellent >P chain which reaches an almost obscene length across screen and can be turned into either a >P,P,K- or >P,P,P,K- both ending in an axe kick cancel or into >P,P,P,P starting a juggle she can barely land anything off of.Videls reach with his moves makes it easy to get up close anytime you damn well feel like it and its synergizes well with her other main starter Px5.Videls P starter is the basic 3 speed P but a little lacking in overall reach but her entire Px4 thread ALL comes out about that fast making it a little flurry of super fast punches with the 4th hit stunning on its own.The 5th hit can be canceled for safety but is also a pretty nice knockdown hit that looks similar to her >P+K thrust punch.Between the two of these Videl works well at any range being able to mix it up with almost anyoen in the game.Her other major comboable chain is Kx3 which causes a fairly terrible juggle up front but is a stun chain from behidn and will replace her Px5 in combos[Since it wont connect there]

Basically with Videl you have to barrage them with a constant stream of your really fast attacks trying to build ki off block or force the opponent to sped it dodging.Dont hold anything back because you need all the Ki you can get off those connected shots to keep pace and you dont want to get into a situation where you have to charge through E shots since you cant TC in juggles or fire your own.When you land a combo a HS from behind is a must since it lets you fully charge a Hawk Arrow which does mroe damage than a fully charged HS into normal Hawk Arrow[both cant be charged since a charged heavy slam cant chain DMs off it]

Combos

1 bar

>P,P,P,K- P,P,P,P*P- <P+K^ <E

Simple around 600 damage and fast.Not much to say here really except that you can connect other things than <P+K at the end like <K,K or <P,K but this is the most damaing variation

2 bar

P,P,P,P*P- >P,P,P,K- DHS* <E'

A fuly charged Hawk arrow from behind boosts the damage to just under 1K.Be quick about activating that HS or else you might not comboplete circle the enemy when activating it

P,P,P,P*P- >P,P,P,K- DHS* step ^E

Combo into VCC for up to 1200 some odd damage.Its a little risky but if the enemies fatigue is high and yours isnt go for it and hope for the best
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Post by TrollCapAmerica Tue Jun 08, 2010 3:38 pm

Videls odds and ends

What you can and cannot TC

Ok ts not that Videl cant TC juggles her actual problem is animations that take her off her feet.So basically she cant teleport out of juggles the "Stagger" stun created by guard breaks and transformations projectiles nor attacks that send you flying backwards.Because of this you have to be extra careful of chaacters with transformations or good guard breaking games since they can score free damage on you in addition to DM chainers

Guard breaking sexy style

Videl actually has a very solid guard break game herself.All her dashing/Auradashing except normal dashing p and AD E cause a full stagger guard break letting you easily land a HS into a combo.Her normal dashing P can be turned itno a PP move however that guard breaks and is cancelable so she actually has a mix-up with her mix-up of randomly slipping in dash attack guard breaks.Normal dashing kick can also be charged and canceled but charging it makes it knock the opponent into the air rather than staggering like when blocked normally and dashing.Dashing E guard breaks and while AD E looks exactly the same it cant for some reason also Dashing E has some recover time problems and you can only connect a DM off it.Speaking of DMs both of hers are also chargable and HAW causes stagger guard break

Funny bunny hopping tricks

Videls Bunny Hop E- is loads of fun to close in with as is her P+K-.Both are pretty safe ways to move in and mess with peoples heads.Since Videls HS is fast and she lots of reach she can extend the carziness of rushdown by back and forth between all of these options trying to fake the opponent out and get them to overextend trying to counter.Your backed up by alot of priority with things like the somewhatever generic but negating >P+K thrust punc knockdown.Videl can alternate between canceling her 2 starts a bajillion times and suddenly backdashing into canceled HS into E- into >P etc.
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Post by Heromaster111 Tue Jun 08, 2010 4:17 pm

This thread makes Videl and by extension Hero happy.

Videl Strategy/Combo thread Vlcsnap2010060618h52m32

Good Job Cap.

P.S. Lord if you come here and start posting Videl pics you better do a fuckin' vid with her.
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Post by lordantonius Tue Jun 08, 2010 9:26 pm

Nice work cap. Might check her out.

P.S. Hero ill do a video no problem.
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Post by lordantonius Sat Jun 12, 2010 11:54 am

Ok Hero here it is yo.

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